I submitted the following text as a poster for the American Alliance of Museums conference #AAAM2021, held online on May 24 and June 7-9 2021. The poster was behind the paywall until July 14 2021, and now I am publishing it for everyone to read.
In Their Own Words: Adults Who Are Blind Describe Museums
Cheryl Fogle-Hatch, Ph.D. and Don Winiecki, Ph.D. Ed.D.
audio description (18)
braille and tactile graphics (1)
braille tactile exhibits (1)
can touch (2)
can’t access independently (1)
can’t participate (1)
can’t touch (2)
dislike planning visit in advance (1)
doesn’t ask companions to read (2)
enjoys visiting with friends (1)
goes with family (1)
hard to navigate (2)
kids museums hands-on (1)
most information is in print (1)
need more audio Braille tactile (4)
need more braille exhibits (1)
need more tactile replicas (1)
need sighted person to read (5)
no audio (1)
noise makes hearing audio difficult (1)
por lighting (4)
pre-recorded audio guide (2)
rely on others (2)
science and kids museums encourage tactile access (1)
small print (4)
tactile art (3)
tactile experience (10)
tactile materials (1)
tactile models (6)
tactile replicas (2)
tactile representation (1)
tactile representations of the real thing (1)
teach my children (1)
took a sighted child (1)
tour guide (3)
under glass (9)
visits with group (2)
waste of time (1)
This word cloud was created at TagCrowd.com.
This poster expands on findings reported by Fogle-Hatch and Winiecki (2020). Assessing Attitudes of Blind Adults About Museums. The word cloud pictured above highlights words and phrases from comments on an international survey of adults who are blind or have low vision. We conducted an online survey receiving 124 responses from June to October 2018. We asked a series of questions about the last museum visit made by a survey participant. Then we encouraged survey respondents to comment on museums generally.
Each comment was coded thematically. Most comments were classified as both positive and negative. Positive codes signify strong relationships between personal enjoyment of the exhibits and design features that facilitated accessibility. Examples:
• tactile models, tactile replicas, tactile graphics
• braille, This code includes comments about brochures and signs.
• audio description, Sometimes This code referred to tour guides and docents, and at other times to pre-recorded audio.
Emotional keywords: “enjoy” “learn” “valuable”.
Negative codes focused on instances when participants could not access exhibits independently. Examples:
• need a sighted person to read, This code refers to print labels and describing exhibits.
• under glass, this code also includes the phrase “behind glass”.
• inaccessible, This code includes variations “lacks access” and “not accessible”.
Emotional keywords “boring”, “disappointing”, “frustrating”
These data underscore the value of accessible museum exhibits that allow everyone to enjoy their museum visits. Positive comments referenced the availability of tactile experiences (models, replicas, graphics), and braille and audio descriptions. The lack of tactile, braille, or audio components in exhibits was common in negative comments. The Survey participants valued museums despite the consensus that most exhibit content is inaccessible.
About the Authors
Cheryl Fogle-Hatch, Ph.D. designs multisensory experiences. Visit her website MuseumSenses mailto:email@example.com.
Don Winiecki, Ph.D. Ed.D., is a professor of ethics and morality in professional practice at the Boise State University, College of Engineering, mailto: firstname.lastname@example.org